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Src/PlayerSettings/IPlayerKeyMap.cs
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93
Src/PlayerSettings/IPlayerKeyMap.cs
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using System.Collections.Generic;
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namespace Project.B.Player
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{
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/// <summary>
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/// 玩家键位
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/// </summary>
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public interface IPlayerKeyMap:IKeyMap
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{
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/// <summary>
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/// 移动
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/// </summary>
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public string MovementKey { get; set; }
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/// <summary>
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/// 视角
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/// </summary>
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public string ViewKey { get; set; }
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/// <summary>
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/// 跳跃
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/// </summary>
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public string JumpKey { get; set; }
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/// <summary>
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/// 奔跑
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/// </summary>
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public string RunKey{ get; set; }
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/// <summary>
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/// 蹲下
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/// </summary>
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public string CrouchKey { get; set; }
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/// <summary>
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/// 切换第三人称相机
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/// </summary>
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public string ToggleCameraKey { get; set; }
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/// <summary>
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/// 互动
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/// </summary>
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public string InteractiveKey { get; }
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/// <summary>
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/// 收起武器
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/// </summary>
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public string HolsterKey { get; }
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/// <summary>
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/// 主武器
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/// </summary>
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public string PrimaryWeaponKey { get; }
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/// <summary>
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/// 副武器
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/// </summary>
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public string SecondaryWeaponKey { get; }
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/// <summary>
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/// 随身武器
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/// </summary>
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public string SidearmKey { get; }
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/// <summary>
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/// 消耗品
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/// </summary>
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public string SuppliesKey { get; }
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/// <summary>
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/// 战术道具
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/// </summary>
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public string TacticalKey { get; }
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/// <summary>
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/// 致命道具
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/// </summary>
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public string LethalKey { get; }
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/// <summary>
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/// 连杀道具
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/// </summary>
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public string KillStreakKey { get; }
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/// <summary>
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/// 滚轮缩放,在不同状态下有不同的表现
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/// </summary>
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public string ScrollKey { get; }
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/// <summary>
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/// 近战
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/// </summary>
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public string MeleeKey { get; }
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/// <summary>
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/// 重装
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/// </summary>
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public string ReloadKey { get; }
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/// <summary>
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/// 瞄准
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/// </summary>
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public string AimKey { get; }
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/// <summary>
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/// 开火
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/// </summary>
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public string FireKey { get; }
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}
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}
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