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Src/Lobby/ILobbyData.cs
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87
Src/Lobby/ILobbyData.cs
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace Com.Project.B.Lobby
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{
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/// <summary>
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/// 大厅授权
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/// </summary>
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public enum LobbyAccessMode
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{
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/// <summary>
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/// 私密大厅
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/// </summary>
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Private,
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/// <summary>
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/// 公开,可被搜索到
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/// </summary>
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Public,
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/// <summary>
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/// 仅好友可见
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/// </summary>
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FriendsOnly,
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/// <summary>
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/// 仅邀请可见
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/// </summary>
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InviteOnly,
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/// <summary>
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/// 好友和邀请
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/// </summary>
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FriendAndInvite,
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}
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/// <summary>
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/// 大厅数据
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/// </summary>
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public interface ILobbyData
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{
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/// <summary>
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/// 大厅ID,通常是玩家ID
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/// </summary>
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public Guid Id { get; }
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/// <summary>
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/// 开放模式
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/// </summary>
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LobbyAccessMode LobbyAccess { get; }
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/// <summary>
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/// 选择的场景
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/// </summary>
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public string Map { get; }
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/// <summary>
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/// 大厅名称
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/// </summary>
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public string Name { get; }
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/// <summary>
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/// 描述
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/// </summary>
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public string Description { get; }
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/// <summary>
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/// 主机ID,通常是玩家ID
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/// </summary>
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public Guid HostId { get; }
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/// <summary>
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/// 玩家ID
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/// </summary>
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public Guid[] PlayerIds { get; }
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public bool Contain(Guid player);
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}
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public sealed class LobbyData:ILobbyData
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{
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public Guid Id { get; set; }
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public LobbyAccessMode LobbyAccess { get; set; } = LobbyAccessMode.Public;
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public string Map { get; set; }
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public string Name { get; set; } = "Project B Lobby";
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public string Description { get; set; }="Welcome";
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public Guid HostId { get; set; }
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[JsonIgnore]
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Guid[] ILobbyData.PlayerIds=>Players.ToArray();
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public bool Contain(Guid player)
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{
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return Players.Contains(player) || HostId == player;
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}
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public List<Guid> Players = new();
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}
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}
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