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Src/Interaction/IWorldInteractionService.cs
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64
Src/Interaction/IWorldInteractionService.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Net.Project.B.Interaction
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{
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public enum WorldInteractionProcess
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{
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None,
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Hover,
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Started,
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Tap,
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Hold,
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Performed,
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}
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/// <summary>
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/// 可互动类型
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/// </summary>
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public interface IWorldInteractable
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{
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public int Id { get; }
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public IWorldInteractable Root { get; }
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public IWorldInteractionType InteractionType { get; }
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public object WorldObject { get; set; }
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}
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/// <summary>
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/// 世界互动服务
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/// </summary>
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public interface IWorldInteractionService
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{
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/// <summary>
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/// 注册可互动对象
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/// </summary>
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/// <param name="interactable"></param>
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/// <returns></returns>
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public bool Register(IWorldInteractable interactable);
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/// <summary>
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/// 注销可互动对象
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/// </summary>
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/// <param name="interactable"></param>
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/// <returns></returns>
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public bool Unregister(IWorldInteractable interactable);
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/// <summary>
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/// 尝试获取互动
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/// </summary>
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/// <param name="id">通常是Collider InstanceId</param>
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/// <param name="interactable">可互动对象</param>
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/// <returns></returns>
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public bool TryGetValue(int id, out IWorldInteractable interactable);
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/// <summary>
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/// 互动
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/// </summary>
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/// <param name="sender">互动者</param>
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/// <param name="interactable">互动对象</param>
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/// <param name="process">过程,例如开始,完成,结束</param>
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/// <returns>是否互动成功</returns>
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bool Interaction(object sender,IWorldInteractable interactable,WorldInteractionProcess process=WorldInteractionProcess.Performed);
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/// <summary>
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/// 互动回调
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/// </summary>
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public event Action<object,IWorldInteractable,WorldInteractionProcess,object> OnInteraction;
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}
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}
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