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109
Src/Health/KnockedService.cs
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109
Src/Health/KnockedService.cs
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using BITKit;
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using Microsoft.Extensions.Logging;
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namespace Net.Project.B.Health
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{
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/// <summary>
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/// 击倒服务
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/// </summary>
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public interface IKnockedService
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{
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/// <summary>
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/// 击倒列表
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/// </summary>
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public HashSet<int> Knocked { get; }
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/// <summary>
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/// 击倒生命值
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/// </summary>
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public IReadOnlyDictionary<int,int> KnockedHealth { get; }
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/// <summary>
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/// 击倒回调
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/// </summary>
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public event Action<int, bool> OnKnocked;
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/// <summary>
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/// 击倒生命值回调
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/// </summary>
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public event Action<int, int, int> OnKnockedHealthChanged;
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}
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public class KnockedService : IKnockedService,IDisposable
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{
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private readonly IHealthService _healthService;
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private readonly ILogger<KnockedService> _logger;
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public KnockedService(IHealthService healthService, ILogger<KnockedService> logger)
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{
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_healthService = healthService;
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_logger = logger;
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_healthService.OnHealthPlus += OnHealthPlus;
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_healthService.OnHealthChanged += OnHealthChanged;
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}
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private int OnHealthPlus(int id, int oldHp, int plus, object sendor)
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{
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var isKnocked = _knocked.Contains(id);
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if (oldHp < 0) return plus;
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if ((oldHp + plus) > -1) return plus;
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if (plus > 0) return plus;
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if (isKnocked)
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{
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var currentHealth = _knockedHealth.GetOrAdd(id,100);
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if (currentHealth + plus > -1)
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{
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var nextHealth = currentHealth + plus;
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_knockedHealth[id] = nextHealth;
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_onKnockedHealthChanged?.Invoke(id, currentHealth, nextHealth);
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_logger.LogInformation($"Entity {id} 的击倒生命值减少了,剩余{_knockedHealth[id]}");
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return 0;
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}
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_knockedHealth.Set(id,-1);
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return plus;
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}
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_knockedHealth.TryAdd(id, 100);
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_knocked.Add(id);
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_onKnocked?.Invoke(id, true);
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_logger.LogInformation($"Entity {id} 被击倒了");
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return 0;
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}
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private void OnHealthChanged(int arg1, int arg2, int arg3, object arg4)
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{
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var isKnocked = _knocked.Contains(arg1);
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if(isKnocked is false)return;
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if (arg3 <= arg2) return;
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_knocked.Remove(arg1);
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_knockedHealth.TryRemove(arg1,out _);
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_onKnocked?.Invoke(arg1, false);
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_logger.LogInformation($"Entity {arg1} 自起了");
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}
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private static readonly HashSet<int> _knocked = new();
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private static readonly ConcurrentDictionary<int,int> _knockedHealth = new();
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private static event Action<int, bool> _onKnocked;
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private static event Action<int, int, int> _onKnockedHealthChanged;
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public HashSet<int> Knocked=> _knocked;
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public IReadOnlyDictionary<int, int> KnockedHealth => _knockedHealth;
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public event Action<int, bool> OnKnocked
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{
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add => _onKnocked += value;
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remove => _onKnocked -= value;
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}
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public event Action<int, int, int> OnKnockedHealthChanged
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{
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add => _onKnockedHealthChanged += value;
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remove => _onKnockedHealthChanged -= value;
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}
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public void Dispose()
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{
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_healthService.OnHealthPlus -= OnHealthPlus;
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_healthService.OnHealthChanged -= OnHealthChanged;
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}
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}
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}
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