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Src/GameService/IGameMapService.cs
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58
Src/GameService/IGameMapService.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using Cysharp.Threading.Tasks;
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namespace Project.B.Map
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{
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/// <summary>
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/// 游戏地图服务
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/// </summary>
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public interface IGameMapService
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{
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/// <summary>
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/// 初始化状态
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/// </summary>
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InitializationState InitializationState { get; }
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/// <summary>
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/// 当前已加载或正在加载的地图
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/// </summary>
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string CurrentMap { get; }
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/// <summary>
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/// 获取地图
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/// </summary>
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/// <returns></returns>
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UniTask<string> GetMapAsync();
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/// <summary>
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/// 进入地图
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/// </summary>
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/// <param name="map"></param>
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/// <returns></returns>
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UniTask StartMapAsync(string map);
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/// <summary>
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/// 停止地图,也是返回菜单的意思
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/// </summary>
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/// <returns></returns>
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UniTask StopMapAsync();
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/// <summary>
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/// 当加载状态发生变化时
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/// </summary>
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event Action<InitializationState> OnInitializationStateChanged;
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/// <summary>
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/// 切换场景前
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/// </summary>
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event Func<string, UniTask> OnMapChanging;
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/// <summary>
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/// 切换场景后
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/// </summary>
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event Action<Guid,string> OnMapChanged;
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/// <summary>
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/// 地图加载进度
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/// </summary>
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event Action<Guid,float,string> OnMapLoadingProgress;
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}
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}
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