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Src/Dialogue/IDialogueData.cs
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79
Src/Dialogue/IDialogueData.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Net.Project.B.Dialogue
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{
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/// <summary>
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/// 对话数据
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/// </summary>
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public interface IDialogueData
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{
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/// <summary>
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/// 唯一对话ID
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/// </summary>
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public int Identity { get; set; }
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/// <summary>
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/// 通道ID,用于区分不同的对话
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/// </summary>
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public int Channel { get; }
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/// <summary>
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/// 演员ID,谁是说话的人
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/// </summary>
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public int ActorIdentity { get; }
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/// <summary>
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/// 文本
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/// </summary>
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public string Text { get; }
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/// <summary>
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/// 语音路径
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/// </summary>
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public string VoicePath { get; }
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/// <summary>
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/// 等待对话完成
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/// </summary>
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/// <returns></returns>
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TaskAwaiter GetAwaiter();
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}
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/// <summary>
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/// 对话选择
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/// </summary>
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public interface IDialogueChoice
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{
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/// <summary>
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/// 索引
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/// </summary>
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public int Index { get; }
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/// <summary>
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/// 文本
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/// </summary>
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public string Text { get; }
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/// <summary>
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/// 是否可选
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/// </summary>
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public bool Enabled { get; }
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/// <summary>
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/// 备注,例如:选择这个选项会触发什么事件,不可选的原因等
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/// </summary>
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public string Remark { get; }
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}
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public struct DialogueData:IDialogueData
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{
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public int Identity { get; set; }
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public int Channel { get; set; }
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public int ActorIdentity { get; set; }
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public string Text { get; set; }
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public string VoicePath { get; set; }
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public TaskAwaiter GetAwaiter()
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{
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throw new System.NotImplementedException();
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}
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}
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public struct DialogueChoice:IDialogueChoice
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{
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public int Index { get; set; }
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public string Text { get; set; }
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public bool Enabled { get; set; }
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public string Remark { get; set; }
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}
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}
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