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12
Src/CharacterAnimation/IAnimationFactory.cs
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12
Src/CharacterAnimation/IAnimationFactory.cs
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using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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namespace Project.B.Animation
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{
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public interface IAnimationFactory
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{
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public UniTask InitializeAsync();
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}
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}
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11
Src/CharacterAnimation/IAnimationFactory.cs.meta
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11
Src/CharacterAnimation/IAnimationFactory.cs.meta
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21
Src/CharacterAnimation/IHumanoidAnimationFactory.cs
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Src/CharacterAnimation/IHumanoidAnimationFactory.cs
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using Unity.Mathematics;
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namespace Project.B.Animation
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{
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public interface IHumanoidAnimationFactory: IAnimationFactory
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{
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IWrapper<float2> CreateIdleAnimation();
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IWrapper<float2> CreateWalkAnimation();
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IWrapper<float2> CreateCrouchedAnimation();
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IWrapper<float2> CreateInAirAnimation();
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IWrapper<float> CreateRunAnimation();
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IWrapper<float> CreateSprintAnimation();
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IWrapper<float2> CreateKnockedAnimation();
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object CreateKnockingAnimation();
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object CreateDeathAnimation();
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}
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}
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Src/CharacterAnimation/IHumanoidAnimationFactory.cs.meta
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Src/CharacterAnimation/IHumanoidAnimationFactory.cs.meta
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12
Src/CharacterAnimation/IPlayerAnimationFactory.cs
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12
Src/CharacterAnimation/IPlayerAnimationFactory.cs
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using Unity.Mathematics;
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namespace Project.B.Animation
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{
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public interface IPlayerAnimationFactory : IHumanoidAnimationFactory
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{
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public object CreateStepUpAnimation();
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}
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}
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Src/CharacterAnimation/IPlayerAnimationFactory.cs.meta
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Src/CharacterAnimation/IPlayerAnimationFactory.cs.meta
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