This commit is contained in:
CortexCore
2025-02-24 23:02:49 +08:00
parent 9775bdd099
commit b07ae4fea7
82 changed files with 1021 additions and 386 deletions

View File

@@ -5,88 +5,92 @@ namespace Project.B.Player
/// <summary>
/// 玩家键位
/// </summary>
public interface IPlayerKeyMap:IKeyMap
public interface IPlayerKeyMap<T>:IKeyMap
{
/// <summary>
/// 移动
/// </summary>
public string MovementKey { get; set; }
public T MovementKey { get; }
/// <summary>
/// 视角
/// </summary>
public string ViewKey { get; set; }
public T ViewKey { get; }
/// <summary>
/// 跳跃
/// </summary>
public string JumpKey { get; set; }
public T JumpKey { get; }
/// <summary>
/// 奔跑
/// </summary>
public string RunKey{ get; set; }
public T RunKey{ get; }
/// <summary>
/// 蹲下
/// </summary>
public string CrouchKey { get; set; }
public T CrouchKey{ get; }
/// <summary>
/// 切换第三人称相机
/// </summary>
public string ToggleCameraKey { get; set; }
public T ToggleCameraKey{ get; }
/// <summary>
/// 互动
/// </summary>
public string InteractiveKey { get; }
public T InteractiveKey { get; }
/// <summary>
/// 收起武器
/// </summary>
public string HolsterKey { get; }
public T HolsterKey { get; }
/// <summary>
/// 主武器
/// </summary>
public string PrimaryWeaponKey { get; }
public T PrimaryWeaponKey { get; }
/// <summary>
/// 副武器
/// </summary>
public string SecondaryWeaponKey { get; }
public T SecondaryWeaponKey{ get; }
/// <summary>
/// 随身武器
/// </summary>
public string SidearmKey { get; }
public T SidearmKey { get; }
/// <summary>
/// 消耗品
/// </summary>
public string SuppliesKey { get; }
public T SuppliesKey { get; }
/// <summary>
/// 战术道具
/// </summary>
public string TacticalKey { get; }
public T TacticalKey { get; }
/// <summary>
/// 致命道具
/// </summary>
public string LethalKey { get; }
public T LethalKey { get; }
/// <summary>
/// 连杀道具
/// </summary>
public string KillStreakKey { get; }
public T KillStreakKey { get; }
/// <summary>
/// 滚轮缩放,在不同状态下有不同的表现
/// </summary>
public string ScrollKey { get; }
public T ScrollKey { get; }
/// <summary>
/// 近战
/// </summary>
public string MeleeKey { get; }
public T MeleeKey { get; }
/// <summary>
/// 重装
/// </summary>
public string ReloadKey { get; }
public T ReloadKey { get; }
/// <summary>
/// 瞄准
/// </summary>
public string AimKey { get; }
public T AimKey { get; }
/// <summary>
/// 开火
/// </summary>
public string FireKey { get; }
public T FireKey { get; }
/// <summary>
/// 检视
/// </summary>
public T InspectKey { get; }
}
}