1
This commit is contained in:
@@ -5,88 +5,92 @@ namespace Project.B.Player
|
||||
/// <summary>
|
||||
/// 玩家键位
|
||||
/// </summary>
|
||||
public interface IPlayerKeyMap:IKeyMap
|
||||
public interface IPlayerKeyMap<T>:IKeyMap
|
||||
{
|
||||
/// <summary>
|
||||
/// 移动
|
||||
/// </summary>
|
||||
public string MovementKey { get; set; }
|
||||
public T MovementKey { get; }
|
||||
/// <summary>
|
||||
/// 视角
|
||||
/// </summary>
|
||||
public string ViewKey { get; set; }
|
||||
public T ViewKey { get; }
|
||||
/// <summary>
|
||||
/// 跳跃
|
||||
/// </summary>
|
||||
public string JumpKey { get; set; }
|
||||
public T JumpKey { get; }
|
||||
/// <summary>
|
||||
/// 奔跑
|
||||
/// </summary>
|
||||
public string RunKey{ get; set; }
|
||||
public T RunKey{ get; }
|
||||
/// <summary>
|
||||
/// 蹲下
|
||||
/// </summary>
|
||||
public string CrouchKey { get; set; }
|
||||
public T CrouchKey{ get; }
|
||||
/// <summary>
|
||||
/// 切换第三人称相机
|
||||
/// </summary>
|
||||
public string ToggleCameraKey { get; set; }
|
||||
public T ToggleCameraKey{ get; }
|
||||
/// <summary>
|
||||
/// 互动
|
||||
/// </summary>
|
||||
public string InteractiveKey { get; }
|
||||
public T InteractiveKey { get; }
|
||||
/// <summary>
|
||||
/// 收起武器
|
||||
/// </summary>
|
||||
public string HolsterKey { get; }
|
||||
public T HolsterKey { get; }
|
||||
/// <summary>
|
||||
/// 主武器
|
||||
/// </summary>
|
||||
public string PrimaryWeaponKey { get; }
|
||||
public T PrimaryWeaponKey { get; }
|
||||
/// <summary>
|
||||
/// 副武器
|
||||
/// </summary>
|
||||
public string SecondaryWeaponKey { get; }
|
||||
public T SecondaryWeaponKey{ get; }
|
||||
/// <summary>
|
||||
/// 随身武器
|
||||
/// </summary>
|
||||
public string SidearmKey { get; }
|
||||
public T SidearmKey { get; }
|
||||
/// <summary>
|
||||
/// 消耗品
|
||||
/// </summary>
|
||||
public string SuppliesKey { get; }
|
||||
public T SuppliesKey { get; }
|
||||
/// <summary>
|
||||
/// 战术道具
|
||||
/// </summary>
|
||||
public string TacticalKey { get; }
|
||||
public T TacticalKey { get; }
|
||||
/// <summary>
|
||||
/// 致命道具
|
||||
/// </summary>
|
||||
public string LethalKey { get; }
|
||||
public T LethalKey { get; }
|
||||
/// <summary>
|
||||
/// 连杀道具
|
||||
/// </summary>
|
||||
public string KillStreakKey { get; }
|
||||
public T KillStreakKey { get; }
|
||||
/// <summary>
|
||||
/// 滚轮缩放,在不同状态下有不同的表现
|
||||
/// </summary>
|
||||
public string ScrollKey { get; }
|
||||
public T ScrollKey { get; }
|
||||
/// <summary>
|
||||
/// 近战
|
||||
/// </summary>
|
||||
public string MeleeKey { get; }
|
||||
public T MeleeKey { get; }
|
||||
/// <summary>
|
||||
/// 重装
|
||||
/// </summary>
|
||||
public string ReloadKey { get; }
|
||||
public T ReloadKey { get; }
|
||||
/// <summary>
|
||||
/// 瞄准
|
||||
/// </summary>
|
||||
public string AimKey { get; }
|
||||
public T AimKey { get; }
|
||||
/// <summary>
|
||||
/// 开火
|
||||
/// </summary>
|
||||
public string FireKey { get; }
|
||||
public T FireKey { get; }
|
||||
/// <summary>
|
||||
/// 检视
|
||||
/// </summary>
|
||||
public T InspectKey { get; }
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user