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Src/Inventory/IPlayerEquipmentInventory.cs
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64
Src/Inventory/IPlayerEquipmentInventory.cs
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using BITKit;
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using UnityEngine;
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namespace Net.Project.B.Inventory
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{
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public interface IPlayerEquipmentInventory
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{
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IReadOnlyDictionary<int, IRuntimeItem> Items { get; }
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public event Action<int, IRuntimeItem> OnItemAdded;
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public event Action<int, IRuntimeItem> OnItemUpdated;
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public event Action<int, IRuntimeItem> OnItemConsumed;
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public event Action<int, IRuntimeItem> OnItemRemoved;
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bool AddOrUpdate(int slot, IRuntimeItem item);
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bool Remove(int slot);
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bool Consume(int slot);
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}
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public class PlayerEquipmentInventory : IPlayerEquipmentInventory
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{
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public IReadOnlyDictionary<int, IRuntimeItem> Items => _items;
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private readonly ConcurrentDictionary<int, IRuntimeItem> _items = new();
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public event Action<int, IRuntimeItem> OnItemAdded;
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public event Action<int, IRuntimeItem> OnItemUpdated;
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public event Action<int, IRuntimeItem> OnItemConsumed;
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public event Action<int, IRuntimeItem> OnItemRemoved;
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public virtual bool AddOrUpdate(int slot, IRuntimeItem item)
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{
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if (_items.TryGetValue(slot, out var current))
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{
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if (current.Id != item.Id) return false;
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_items[slot] = item;
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OnItemUpdated?.Invoke(slot, item);
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}
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else
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{
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_items.TryAdd(slot, item);
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OnItemAdded?.Invoke(slot, item);
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}
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return true;
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}
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public virtual bool Remove(int slot)
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{
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if (!_items.TryRemove(slot, out var item)) return false;
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OnItemRemoved?.Invoke(slot, item);
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return true;
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}
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public virtual bool Consume(int slot)
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{
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if (_items.TryRemove(slot, out _) is false) return false;
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OnItemConsumed?.Invoke(slot, null);
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return true;
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}
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}
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}
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