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@ -32,6 +32,7 @@ namespace Net.Project.B.Health
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if(prevHp==value)return;
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if(prevHp==value)return;
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healthPoint = value;
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healthPoint = value;
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OnHealthChanged?.Invoke(prevHp,healthPoint);
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OnHealthChanged?.Invoke(prevHp,healthPoint);
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}
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}
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ab89ce641ffd51543b1bc41781de9c71
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,39 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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namespace Net.Project.B.Level
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{
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public class LevelComponent
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{
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public int Level { get; private set; }
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public int2 Exp { get; set; } = new(0, 1000);
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public event Action<int,int> OnExpChanged;
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public event Action<int> OnLevelChanged;
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public void AddExp(int exp)
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{
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var current = Exp;
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var newExp = Exp + new int2(exp, 0);
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// 是否升级(x 是当前经验,y 是当前等级所需经验)
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if (newExp.x >= Exp.y)
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{
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newExp.x -= Exp.y; // 超出部分保留
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newExp.y = (Level/10+1)+Level%10; // 如果你有更高级别的经验需求函数
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Exp = newExp;
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Level++;
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OnLevelChanged?.Invoke(Level);
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}
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else
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{
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Exp = newExp;
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}
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OnExpChanged?.Invoke(current.x, newExp.x);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4e174908a3e850e4ba7c55460b1179ac
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,16 @@
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{
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"name": "Net.Project.B.Level",
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"rootNamespace": "",
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"references": [
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"GUID:d8b63aba1907145bea998dd612889d6b"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 16c1175489fd8a84b846b3dedc7e7836
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,14 +1,24 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.WorldNode;
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using BITKit.WorldNode;
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using Unity.Mathematics;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Net.Project.B.Mark
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namespace Net.Project.B.Mark
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{
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{
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public interface IMarkType{}
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public interface IMarkType{}
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public interface IMarkComponent
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public interface IMarkComponent
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{
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{
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}
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[Serializable]
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public class NameMark:IWorldNode
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{
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#if UNITY_5_3_OR_NEWER
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[SerializeReference, SubclassSelector] private IReference name;
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public string Name => name?.Value;
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#endif
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}
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}
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public class PositionMark:IMarkComponent{}
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public class PositionMark:IMarkComponent{}
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}
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}
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@ -76,6 +76,16 @@ namespace Project.B.Player
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[DisplayName("Settings_TPS_FOV")]
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[DisplayName("Settings_TPS_FOV")]
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public int TpsFov { get; set; } = 75;
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public int TpsFov { get; set; } = 75;
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/// <summary>
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/// <summary>
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/// 镜头晃动幅度,防止用户眩晕
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/// </summary>
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[DisplayName("Settings_View_Camera_Movement_Intensity")]
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public float ViewCameraMovementIntensity { get; set; } = 1f;
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/// <summary>
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/// 最低第三人称视角距离,防止用户眩晕
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/// </summary>
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[DisplayName("Settings_TPS_Min_Distance")]
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public float TpsMinDistance { get; set; }
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/// <summary>
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/// 分辨率
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/// 分辨率
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/// </summary>
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/// </summary>
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[DisplayName("Settings_Resolution")] public int2 Resolution { get; set; }
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[DisplayName("Settings_Resolution")] public int2 Resolution { get; set; }
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@ -9,7 +9,10 @@ using Net.Project.B.World;
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namespace Net.Project.B.UX
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namespace Net.Project.B.UX
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{
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{
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public interface IUXHud:IUXPanel{}
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public interface IUXHud : IUXPanel
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{
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public ValidHandle InCinematicMode { get; }
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}
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public interface IUXInitialize:IUXPanel,ILogger<IUXInitialize> {}
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public interface IUXInitialize:IUXPanel,ILogger<IUXInitialize> {}
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public interface IUXBuyStation:IUXPanel{}
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public interface IUXBuyStation:IUXPanel{}
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public interface IUXControlMode:IUXPanel{}
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public interface IUXControlMode:IUXPanel{}
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@ -53,4 +56,5 @@ namespace Net.Project.B.UX
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public IReadOnlyCollection<IBuff> SurvivalBuffs { get; set; }
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public IReadOnlyCollection<IBuff> SurvivalBuffs { get; set; }
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}
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}
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public interface IUXChat:IUXPanel{}
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public interface IUXChat:IUXPanel{}
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public interface IUXLevelUp:IUXPanel{}
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}
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}
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@ -32,7 +32,7 @@ namespace Net.Project.B.WorldNode
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if (!searchGameObject) continue;
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if (!searchGameObject) continue;
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hashSet.UnionWith(searchGameObject.GetComponentsInChildren<Transform>());
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hashSet.UnionWith(searchGameObject.GetComponentsInChildren<Transform>());
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}
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}
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staticGameObjects = hashSet.Select(x => x.gameObject).ToArray();
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staticGameObjects = hashSet.Where(x=>x.gameObject.isStatic).Select(x => x.gameObject).ToArray();
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}
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}
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else
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else
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{
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{
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