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Src/Level/LevelComponent.cs
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39
Src/Level/LevelComponent.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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namespace Net.Project.B.Level
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{
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public class LevelComponent
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{
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public int Level { get; private set; }
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public int2 Exp { get; set; } = new(0, 1000);
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public event Action<int,int> OnExpChanged;
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public event Action<int> OnLevelChanged;
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public void AddExp(int exp)
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{
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var current = Exp;
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var newExp = Exp + new int2(exp, 0);
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// 是否升级(x 是当前经验,y 是当前等级所需经验)
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if (newExp.x >= Exp.y)
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{
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newExp.x -= Exp.y; // 超出部分保留
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newExp.y = (Level/10+1)+Level%10; // 如果你有更高级别的经验需求函数
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Exp = newExp;
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Level++;
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OnLevelChanged?.Invoke(Level);
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}
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else
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{
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Exp = newExp;
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}
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OnExpChanged?.Invoke(current.x, newExp.x);
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}
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}
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}
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