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@ -4,7 +4,6 @@ using System.Collections.Generic;
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using BITKit;
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using BITKit.WorldNode;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Net.Project.B.Mark
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{
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@ -16,7 +15,7 @@ namespace Net.Project.B.Mark
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public class NameMark:IWorldNode
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{
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#if UNITY_5_3_OR_NEWER
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[SerializeReference, SubclassSelector] private IReference name;
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[UnityEngine.SerializeReference, SubclassSelector] private IReference name;
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public string Name => name?.Value;
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#endif
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}
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@ -2,6 +2,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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namespace Net.Project.B.WorldNode
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@ -15,4 +16,5 @@ namespace Net.Project.B.WorldNode
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public Vector3 emptyJointEuler;
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public Transform visualModel;
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}
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}
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}
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#endif
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