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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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namespace Net.Project.B.World
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{
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public interface IWorldMinimapService
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{
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public object MinimapObject { get; }
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public float2 Offset { get; }
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public int Size { get; }
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public event Action OnMinimapInitialized;
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}
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}
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"name": "Net.Project.B.World",
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public struct UnityMinimapNode : IWorldNode
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{
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public int Id { get; set; }
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public object WorldObject { get; set; }
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}
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}
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