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Src/WorldNode/UnityPhysicsNode.cs
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19
Src/WorldNode/UnityPhysicsNode.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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using UnityEngine;
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public class UnityPhysicsNode:IWorldNode
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{
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public bool activeOnImpact;
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public bool activeOnStartProbability;
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public bool activeOnDamage;
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public Action<Vector3,Vector3> Fracture;
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}
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}
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