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Src/WorldNode/UnityPhysicsNode.cs
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Src/WorldNode/UnityPhysicsNode.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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using UnityEngine;
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public class UnityPhysicsNode:IWorldNode
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{
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public bool activeOnImpact;
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public bool activeOnStartProbability;
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public bool activeOnDamage;
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public Action<Vector3,Vector3> Fracture;
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}
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}
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Src/WorldNode/UnityPhysicsNode.cs.meta
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Src/WorldNode/UnityPhysicsNode.cs.meta
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fileFormatVersion: 2
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guid: 51f2067a76e1e37479cc1a1bbdc6138e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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