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@@ -9,10 +9,8 @@ using UnityEngine;
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public struct UnityItemNode : IWorldNode
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public class UnityItemNode : IWorldNode
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{
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public int Id { get; set; }
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public object WorldObject { get; set; }
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#if UNITY_5_3_OR_NEWER
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[SerializeReference, SubclassSelector]
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#endif
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