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@@ -12,8 +12,6 @@ namespace Net.Project.B.WorldNode
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[Serializable]
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public class UnityElevatorNode : IWorldNode
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{
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public int Id { get; set; }
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public object WorldObject { get; set; }
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#if UNITY_5_3_OR_NEWER
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[SerializeField] private GameObject[] floors;
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[SerializeField] private GameObject[] floorButtons;
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