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Src/PlayerAction/PlayerActionService.cs
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79
Src/PlayerAction/PlayerActionService.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using BITKit;
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using BITKit.Tween;
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using Cysharp.Threading.Tasks;
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using Unity.Mathematics;
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namespace Net.Project.B.PlayerAction
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{
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public interface IPlayerAction
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{
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string Name { get; }
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float Progress { get; }
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float Duration { get;}
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bool IsCancelable { get; }
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UniTaskCompletionSource CompletionSource { get; }
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public event Action<float> OnProgress;
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UniTask StartAsync();
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}
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public class PlayerAction:IPlayerAction,IDisposable
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{
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public PlayerAction()
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{
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OnProgress += SetProgress;
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}
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private void SetProgress(float obj)
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{
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Progress = obj;
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}
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public string Name { get; set; } = "Busy";
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public float Duration { get; set; } = 1;
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public float Progress { get;private set; }
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public bool IsCancelable { get; set; }
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public UniTaskCompletionSource CompletionSource { get; } = new();
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public event Action<float> OnProgress;
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public async UniTask StartAsync()
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{
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try
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{
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await BITween.Lerp(OnProgress, 0f, 1f, Duration, math.lerp);
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CompletionSource.TrySetResult();
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}
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catch (Exception e)
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{
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BIT4Log.LogException(e);
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}
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}
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public void Dispose()
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{
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CompletionSource.TrySetCanceled();
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}
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}
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public interface IPlayerActionComponent
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{
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public event Action<IPlayerAction> OnPlayerActionStarted;
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UniTask StartAction(IPlayerAction action);
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}
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public class PlayerActionComponent : IPlayerActionComponent
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{
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public event Action<IPlayerAction> OnPlayerActionStarted;
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public async UniTask StartAction(IPlayerAction action)
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{
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OnPlayerActionStarted?.Invoke(action);
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await action.StartAsync();
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}
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}
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}
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