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Src/Impact/GameImpactType.cs
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23
Src/Impact/GameImpactType.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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// ReSharper disable InconsistentNaming
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namespace Net.Project.B.Impact
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{
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public enum ImpactType
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{
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none=0,
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metal=1,
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blood=2,
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glass=3,
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water=4,
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}
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[Serializable]
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public struct ImpactTypeReference : IReference
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{
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public ImpactType impactType;
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public string Get() => impactType.ToString();
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}
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}
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11
Src/Impact/GameImpactType.cs.meta
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11
Src/Impact/GameImpactType.cs.meta
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fileFormatVersion: 2
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guid: cab4c40cc172c8246bc093a4bb26e8ae
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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16
Src/Impact/Net.Project.B.Impact.asmdef
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16
Src/Impact/Net.Project.B.Impact.asmdef
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{
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"name": "Net.Project.B.Impact",
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"rootNamespace": "",
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"references": [
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": true
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}
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7
Src/Impact/Net.Project.B.Impact.asmdef.meta
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7
Src/Impact/Net.Project.B.Impact.asmdef.meta
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fileFormatVersion: 2
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guid: 48738fa751cb2ff45b293109ed258091
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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