Net.Project.B/Src/WorldNode/UnityWorldChunkNode.cs

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2025-03-15 21:13:46 +08:00
#if UNITY_5_3_OR_NEWER
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
using UnityEngine;
namespace Net.Project.B
{
[Serializable]
public sealed class UnityWorldChunkNode : IWorldNode
{
public string sceneName;
public bool includeColliders;
public GameObject lodGameObject;
public GameObject GameObject { get; set; }
public Bounds Bounds { get; set; }
}
}
#endif