2025-03-04 16:34:31 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.WorldNode;
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2025-03-15 21:13:46 +08:00
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#if UNITY_5_3_OR_NEWER
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2025-03-04 16:34:31 +08:00
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using UnityEngine;
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2025-03-15 21:13:46 +08:00
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#endif
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2025-03-04 16:34:31 +08:00
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public class UnityLootNode : IWorldNode
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{
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#if UNITY_5_3_OR_NEWER
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[SerializeReference, SubclassSelector] private IReference lootName;
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public string LootName=> lootName?.Value;
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#endif
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}
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}
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