Net.Project.B/Src/WorldNode/UnityEntityFactoryNode.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.WorldNode;
namespace Net.Project.B.WorldNode
{
[Serializable]
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public class UnityEntityFactoryNode : IWorldNode
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{
public int Id { get; set; }
public object WorldObject { get; set; }
public string address;
public string Address => address;
}
}