2025-02-24 23:02:49 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.WorldNode;
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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2025-03-03 18:43:55 +08:00
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public class UnityEntityFactoryNode : IWorldNode
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2025-02-24 23:02:49 +08:00
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{
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public int Id { get; set; }
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public object WorldObject { get; set; }
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public string address;
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public string Address => address;
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}
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}
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