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Net.Project.B/Src/WorldNode/UnitySubwayNode.cs

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#if UNITY_5_3_OR_NEWER
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
using UnityEngine;
namespace Net.Project.B.WorldNode
{
[Serializable]
public class UnitySubwayNode:IWorldNode
{
[SerializeField] private Rigidbody subway;
[SerializeField] private float speed;
[SerializeField] private Transform spline;
[SerializeField] private Vector3 offset;
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[SerializeField] private Transform frontWheel;
[SerializeField] private Transform backWheel;
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public Rigidbody Subway => subway;
public float Speed => speed;
public Transform Spline => spline;
public Vector3 Offset => offset;
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public Transform FrontWheel => frontWheel;
public Transform BackWheel => backWheel;
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}
}
#endif