35 lines
849 B
C#
35 lines
849 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using BITKit.Entities;
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using BITKit.WorldNode;
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using Cysharp.Threading.Tasks;
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using Unity.Mathematics;
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namespace Net.Project.B.Summon
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{
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public interface IAirDropService
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{
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public UniTask AirDrop(IEntity initiator,float3 position,IReadOnlyList<IRuntimeItem> items);
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public UniTask AirDrop(IEntity initiator,float3 position, object obj);
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}
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public interface IAirStrikeService
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{
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public UniTask AirStrike(IEntity initiator,float3 position);
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}
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[Serializable]
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public class PrepositionedContainer:IWorldNode
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{
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}
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public interface IPrepositionedStockService{
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public UniTask PrepositionedStock(IEntity initiator, float3 position, IReadOnlyList<IRuntimeItem> items);
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}
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}
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