2025-03-03 18:43:55 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using Unity.Mathematics;
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using System.IO;
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namespace BITFALL
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{
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public record BulletData
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{
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2025-03-09 13:38:32 +08:00
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public int Token;
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2025-03-03 18:43:55 +08:00
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public int Initiator;
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2025-03-09 13:38:32 +08:00
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public int ScriptableId;
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2025-03-03 18:43:55 +08:00
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public float3 Position;
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public quaternion Rotation;
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public float3 Forward;
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public float CreateTime;
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public int InitialForce;
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public int StartSpeed;
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public int MaxDamage;
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public int InitialDamage;
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2025-03-09 13:38:32 +08:00
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public int AddressId;
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2025-08-05 23:34:30 +08:00
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public bool IncludeSelf;
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2025-03-03 18:43:55 +08:00
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}
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}
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