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Net.Project.B/Src/Bullet/Bullet.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using Unity.Mathematics;
using System.IO;
namespace BITFALL
{
public record BulletData
{
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public int Token;
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public int Initiator;
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public int ScriptableId;
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public float3 Position;
public quaternion Rotation;
public float3 Forward;
public float CreateTime;
public int InitialForce;
public int StartSpeed;
public int MaxDamage;
public int InitialDamage;
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public int AddressId;
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public bool IncludeSelf;
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}
}