Net.Project.B/Src/WorldNode/UnityLootContainerVisualNod...

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using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
namespace Net.Project.B.WorldNode
{
[Serializable]
public class LootContainerVisualNode:IWorldNode
{
public Transform visualJoint;
public Vector3 emptyJointPosition;
public Vector3 emptyJointEuler;
public Transform visualModel;
}
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}
#endif