Net.Project.B/Src/Mark/MarkComponent.cs

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using System;
using System.Collections;
using System.Collections.Generic;
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using BITKit;
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using BITKit.WorldNode;
using Unity.Mathematics;
namespace Net.Project.B.Mark
{
public interface IMarkType{}
public interface IMarkComponent
{
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}
[Serializable]
public class NameMark:IWorldNode
{
#if UNITY_5_3_OR_NEWER
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[UnityEngine.SerializeReference, SubclassSelector] private IReference name;
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public string Name => name?.Value;
#endif
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}
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public class PositionMark:IMarkComponent{}
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}