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Net.Project.B/Src/Faction/FactionTypes.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
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using BITKit.WorldNode;
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namespace Net.Project.B.Faction
{
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public interface IFactionType:IWorldNode{
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}
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[Serializable]
public class Human:IFactionType{}
[Serializable]
public class Player:Human
{
}
[Serializable]
public class Zombie:IFactionType
{
}
[Serializable]
public class Bandit:Human
{
}
[Serializable]
public class Survivor:Human
{
}
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}