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Net.Project.B/Src/Bullet/Bullet.cs

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2025-03-03 18:43:55 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using Unity.Mathematics;
using System.IO;
namespace BITFALL
{
public record BulletData
{
public uint Token;
public int Initiator;
public float3 Position;
public quaternion Rotation;
public float3 Forward;
public float CreateTime;
public int InitialForce;
public int StartSpeed;
public int MaxDamage;
public int InitialDamage;
public ulong AddressId;
}
}