Net.Project.B/Src/WorldNode/UnityElevatorNode.cs

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2025-02-24 23:02:49 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif
namespace Net.Project.B.WorldNode
{
[Serializable]
public class UnityElevatorNode : IWorldNode
{
#if UNITY_5_3_OR_NEWER
[SerializeField] private GameObject[] floors;
[SerializeField] private GameObject[] floorButtons;
[SerializeField] private Rigidbody platform;
public Rigidbody Platform => platform;
public readonly Dictionary<int, (GameObject floor, GameObject button)> Floors = new();
public void Initialize()
{
for (var index = 0; index < floors.Length; index++)
{
var floor = floors[index];
}
}
#endif
}
}