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Net.Project.B/Src/WorldNode/UnityMinimapNode.cs

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2025-02-26 15:34:27 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
namespace Net.Project.B.WorldNode
{
[Serializable]
public struct UnityMinimapNode : IWorldNode
{
public int Id { get; set; }
public object WorldObject { get; set; }
}
}