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Net.Project.B/Src/Crafting/ICrating.cs

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2025-08-03 02:28:22 +08:00
using System;
using System.Collections.Generic;
namespace Net.Project.B.Craft
{
// 合成配方
public interface ICraftRecipe
{
int Id { get; }
public int CraftItemId { get; }
IReadOnlyDictionary<int,int> RequiredItems { get; }
IReadOnlyDictionary<string,int> RequiredTags { get; }
IReadOnlyCollection<ICraftEnvironment> RequiredEnvironments { get; }
}
public class CraftRecipe : ICraftRecipe
{
public int Id { get; set; }
public int CraftItemId { get; set; }
public readonly Dictionary<int, int> RequiredItems = new();
public readonly Dictionary<string,int> RequiredTag = new();
public readonly HashSet<ICraftEnvironment> RequiredEnvironments = new();
IReadOnlyDictionary<int, int> ICraftRecipe.RequiredItems => RequiredItems;
IReadOnlyDictionary<string, int> ICraftRecipe.RequiredTags => RequiredTag;
IReadOnlyCollection<ICraftEnvironment> ICraftRecipe.RequiredEnvironments => RequiredEnvironments;
}
// 合成服务
public interface ICraftingService
{
/// <summary>
/// 获取可合成配方(无 GC 分配),写入调用方传入的缓冲区
/// </summary>
/// <param name="buffer">结果缓冲区</param>
/// <returns>写入的个数</returns>
int GetCraftableRecipesNonGc(
ICraftRecipe[] buffer);
/// <summary>
/// 判断是否可以合成(无 GC
/// </summary>
bool CanCraftNonGc(ICraftRecipe recipe,out ICraftRecipe missing);
/// <summary>
/// 执行合成(不会分配新对象)
/// </summary>
bool TryCraftNonGc(ICraftRecipe recipe);
/// <summary>
/// 获取合成环境
/// </summary>
/// <param name="buffer"></param>
/// <returns></returns>
int QueryCraftEnvironments(ICraftEnvironment[] buffer);
}
}