2025-02-24 23:02:49 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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#endif
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public class UnityElevatorNode : IWorldNode
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{
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#if UNITY_5_3_OR_NEWER
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[SerializeField] private GameObject[] floors;
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[SerializeField] private GameObject[] floorButtons;
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[SerializeField] private Rigidbody platform;
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2025-04-14 15:39:24 +08:00
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[SerializeField] private GameObject elevatorButton;
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2025-02-24 23:02:49 +08:00
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public Rigidbody Platform => platform;
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2025-04-14 15:39:24 +08:00
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public GameObject[] Floors => floors;
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public GameObject[] FloorButtons => floorButtons;
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public GameObject ElevatorButton => elevatorButton;
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2025-02-24 23:02:49 +08:00
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#endif
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}
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}
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