Net.Project.B/Src/Interaction/WorldInteractable.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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namespace Net.Project.B.Interaction
{
[Serializable]
public class WorldInteractable : IWorldInteractable,IWorldNode
{
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public bool Enabled { get; set; } = true;
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public object WorldObject { get; set; }
public int Id { get; set; }
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}
}
#endif