Net.Project.B/Src/Health/KnockedService.cs

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using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using BITKit;
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using BITKit.Entities;
using BITKit.WorldNode;
using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
namespace Net.Project.B.Health
{
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[Serializable]
public class KnockedComponent:IKnockedComponent,IWorldNode{}
public interface IKnockedComponent
{
}
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/// <summary>
/// 击倒服务
/// </summary>
public interface IKnockedService
{
/// <summary>
/// 击倒列表
/// </summary>
public HashSet<int> Knocked { get; }
/// <summary>
/// 击倒生命值
/// </summary>
public IReadOnlyDictionary<int,int> KnockedHealth { get; }
/// <summary>
/// 击倒回调
/// </summary>
public event Action<int, bool> OnKnocked;
/// <summary>
/// 击倒生命值回调
/// </summary>
public event Action<int, int, int> OnKnockedHealthChanged;
}
public class KnockedService : IKnockedService,IDisposable
{
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private readonly IEntitiesService _entitiesService;
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private readonly IHealthService _healthService;
private readonly ILogger<KnockedService> _logger;
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public KnockedService(IHealthService healthService, ILogger<KnockedService> logger, IEntitiesService entitiesService)
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{
_healthService = healthService;
_logger = logger;
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_entitiesService = entitiesService;
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_healthService.OnHealthPlus += OnHealthPlus;
_healthService.OnHealthChanged += OnHealthChanged;
}
private int OnHealthPlus(int id, int oldHp, int plus, object sendor)
{
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if (_entitiesService.TryGetEntity(id, out var entity) is false) return plus;
if (entity.ServiceProvider.GetService<IKnockedComponent>() is null) return plus;
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var isKnocked = _knocked.Contains(id);
if (oldHp < 0) return plus;
if ((oldHp + plus) > -1) return plus;
if (plus > 0) return plus;
if (isKnocked)
{
var currentHealth = _knockedHealth.GetOrAdd(id,100);
if (currentHealth + plus > -1)
{
var nextHealth = currentHealth + plus;
_knockedHealth[id] = nextHealth;
_onKnockedHealthChanged?.Invoke(id, currentHealth, nextHealth);
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// _logger.LogInformation($"Entity {id} 的击倒生命值减少了,剩余{_knockedHealth[id]}");
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return 0;
}
_knockedHealth.Set(id,-1);
return plus;
}
_knockedHealth.TryAdd(id, 100);
_knocked.Add(id);
_onKnocked?.Invoke(id, true);
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// _logger.LogInformation($"Entity {id} 被击倒了");
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return oldHp-1;
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}
private void OnHealthChanged(int arg1, int arg2, int arg3, object arg4)
{
var isKnocked = _knocked.Contains(arg1);
if(isKnocked is false)return;
if (arg3 <= arg2) return;
_knocked.Remove(arg1);
_knockedHealth.TryRemove(arg1,out _);
_onKnocked?.Invoke(arg1, false);
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// _logger.LogInformation($"Entity {arg1} 自起了");
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}
private static readonly HashSet<int> _knocked = new();
private static readonly ConcurrentDictionary<int,int> _knockedHealth = new();
private static event Action<int, bool> _onKnocked;
private static event Action<int, int, int> _onKnockedHealthChanged;
public HashSet<int> Knocked=> _knocked;
public IReadOnlyDictionary<int, int> KnockedHealth => _knockedHealth;
public event Action<int, bool> OnKnocked
{
add => _onKnocked += value;
remove => _onKnocked -= value;
}
public event Action<int, int, int> OnKnockedHealthChanged
{
add => _onKnockedHealthChanged += value;
remove => _onKnockedHealthChanged -= value;
}
public void Dispose()
{
_healthService.OnHealthPlus -= OnHealthPlus;
_healthService.OnHealthChanged -= OnHealthChanged;
}
}
}