Net.Project.B/Src/GameService/ScriptableGameMapData.cs

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#if UNITY_5_3_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.Serialization;
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namespace Project.B.Map
{
public class ScriptableGameMapData : ScriptableObject,IGameMapData
{
[SerializeField] private string mapName;
[SerializeField] private string description;
[SerializeField] private string author;
[SerializeField] private string mapAddress;
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[FormerlySerializedAs("overview")] [SerializeField] private Texture loadingScreen;
[SerializeField] private Sprite mapOverview;
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[SerializeField] private Vector2 offset;
[SerializeField] private int size;
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public string MapName => mapName;
public string Author => author;
public string Description => description;
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public object LoadingScreen => loadingScreen;
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public string MapAddress => mapAddress;
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public Vector2 Offset => offset;
public int Size => size;
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public object MapOverview => mapOverview;
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}
}
#endif