18 lines
382 B
C#
18 lines
382 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.WorldNode;
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using UnityEngine;
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namespace Net.Project.B.WorldNode
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{
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[Serializable]
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public class LootContainerVisualNode:IWorldNode
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{
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public Transform visualJoint;
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public Vector3 emptyJointPosition;
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public Vector3 emptyJointEuler;
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public Transform visualModel;
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}
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}
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