Net.Project.B/Src/WorldNode/UnityContainerNode.cs

28 lines
617 B
C#
Raw Normal View History

2025-03-03 18:43:55 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
2025-06-26 23:34:50 +08:00
using BITKit;
2025-03-03 18:43:55 +08:00
using BITKit.WorldNode;
#if UNITY_5_3_OR_NEWER
using UnityEngine;
#endif
namespace Net.Project.B.WorldNode
{
[Serializable]
2025-06-26 23:34:50 +08:00
public class UnityContainerNode :RuntimeItemContainer,IWorldNode,IRuntimeItemContainer
2025-03-03 18:43:55 +08:00
{
2025-06-26 23:34:50 +08:00
public bool allowAdd;
public bool addRemove=true;
2025-03-03 18:43:55 +08:00
/// <summary>
/// 添加物品
/// </summary>
2025-06-26 23:34:50 +08:00
public bool AllowAdd => allowAdd;
2025-03-03 18:43:55 +08:00
/// <summary>
/// 移除物品
/// </summary>
2025-06-26 23:34:50 +08:00
public bool AllowRemove => addRemove;
2025-03-03 18:43:55 +08:00
}
}