91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using BITKit;
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using Cysharp.Threading.Tasks;
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namespace Net.Project.B.Dialogue
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{
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/// <summary>
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/// 对话服务
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/// </summary>
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public interface IDialogueService
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{
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/// <summary>
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/// 所有对话
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/// </summary>
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IReadOnlyDictionary<int, IDialogueData> Dialogues { get; }
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/// <summary>
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/// 对话开始
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/// </summary>
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public event Func<IDialogueData, UniTask> OnDialogueStart;
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/// <summary>
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/// 对话结束
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/// </summary>
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public event Action<IDialogueData> OnDialogueEnd;
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/// <summary>
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/// 对话选择
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/// </summary>
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public event Func<IDialogueData, IReadOnlyCollection<IDialogueChoice>, UniTask<int>> OnDialogueChoose;
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/// <summary>
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/// 对话选择回调
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/// </summary>
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public event Action<IDialogueData, IDialogueChoice> OnDialogueChose;
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/// <summary>
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/// 开启对话
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/// </summary>
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/// <param name="dialogueData">对话</param>
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/// <returns></returns>
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UniTask CreateDialogue(IDialogueData dialogueData);
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UniTask<int> CreateDialogue(IDialogueData dialogueData, IReadOnlyCollection<IDialogueChoice> dialogueChoices);
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}
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public class DialogueService : IDialogueService
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{
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public IReadOnlyDictionary<int, IDialogueData> Dialogues => _dialogues;
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public event Func<IDialogueData, UniTask> OnDialogueStart;
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public event Action<IDialogueData> OnDialogueEnd;
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public event Func<IDialogueData, IReadOnlyCollection<IDialogueChoice>, UniTask<int>> OnDialogueChoose;
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public event Action<IDialogueData, IDialogueChoice> OnDialogueChose;
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public async UniTask CreateDialogue(IDialogueData dialogueData)
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{
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if (_dialogues.TryAdd(dialogueData.Identity, dialogueData) is false)
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{
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dialogueData.Identity = _dialogues.Keys.Max() + 1;
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_dialogues.TryAdd(dialogueData.Identity, dialogueData);
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}
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await OnDialogueStart.UniTaskFunc(dialogueData);
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OnDialogueEnd?.Invoke(dialogueData);
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}
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public async UniTask<int> CreateDialogue(IDialogueData dialogueData,
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IReadOnlyCollection<IDialogueChoice> dialogueChoices)
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{
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if (OnDialogueChoose is null)
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{
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throw new NullReferenceException("OnDialogueChoose is null,unable to create dialogue");
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}
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var task = OnDialogueChoose.Invoke(dialogueData, dialogueChoices);
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var index = await task;
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OnDialogueChose?.Invoke(dialogueData, dialogueChoices.ElementAt(index));
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return index;
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}
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private readonly ConcurrentDictionary<int, IDialogueData> _dialogues = new();
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}
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}
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