27 lines
778 B
C#
27 lines
778 B
C#
using UnityEngine;
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using System.Collections.Generic;
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public class ReduceTreeDensity : MonoBehaviour
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{
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public Terrain terrain;
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public int keepEveryNthTree = 2;
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[ContextMenu("Reduce Tree Density")]
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void ReduceTrees()
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{
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if (terrain == null) terrain = GetComponent<Terrain>();
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if (terrain == null) return;
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var originalTrees = terrain.terrainData.treeInstances;
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var newTrees = new List<TreeInstance>();
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for (int i = 0; i < originalTrees.Length; i++)
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{
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if (i % keepEveryNthTree == 0)
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newTrees.Add(originalTrees[i]);
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}
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terrain.terrainData.treeInstances = newTrees.ToArray();
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Debug.Log($"Reduced trees from {originalTrees.Length} to {newTrees.Count}");
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}
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} |