Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/WorldChunk/UnityWorldChunkService.cs

25 lines
526 B
C#

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Quadtree;
using Quadtree.Items;
using UnityEngine;
using UnityEngine.Pool;
namespace BITKit.OpenWorld
{
public class UnityWorldChunkService : WorldChunkService<UnityWorldChunkService>
{
[Serializable]
public struct Unity:IChunkService
{
public void Register(IWorldChunkObject obj)=>Singleton.Register(obj);
public void Unregister(IWorldChunkObject obj)=>Singleton.Unregister(obj);
}
}
}