25 lines
526 B
C#
25 lines
526 B
C#
using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using Quadtree;
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using Quadtree.Items;
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using UnityEngine;
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using UnityEngine.Pool;
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namespace BITKit.OpenWorld
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{
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public class UnityWorldChunkService : WorldChunkService<UnityWorldChunkService>
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{
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[Serializable]
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public struct Unity:IChunkService
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{
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public void Register(IWorldChunkObject obj)=>Singleton.Register(obj);
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public void Unregister(IWorldChunkObject obj)=>Singleton.Unregister(obj);
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}
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}
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}
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