Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/WorldChunk/IChunkService.cs

24 lines
483 B
C#

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Quadtree;
using Quadtree.Items;
using UnityEngine;
using UnityEngine.Pool;
namespace BITKit.OpenWorld
{
public interface IWorldChunkObject:IItem<IWorldChunkObject,Node<IWorldChunkObject>>
{
int Id { get; set; }
int Lod { get; set; }
}
public interface IChunkService
{
void Register(IWorldChunkObject obj);
void Unregister(IWorldChunkObject obj);
}
}