17 lines
432 B
C#
17 lines
432 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace BITKit
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{
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public class BITSettingsSO : ScriptableObject
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{
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public BITApp.AppSettings appSettings;
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[ContextMenu(nameof(Print))]
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public void Print()
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{
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GUIUtility.systemCopyBuffer = JsonConvert.SerializeObject(appSettings.blackList, Formatting.Indented);
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}
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}
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} |