Net.Like.Xue.Tokyo/Assets/BITKit/Unity/Scripts/BITSettingsSO.cs

17 lines
432 B
C#

using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json;
using UnityEngine;
namespace BITKit
{
public class BITSettingsSO : ScriptableObject
{
public BITApp.AppSettings appSettings;
[ContextMenu(nameof(Print))]
public void Print()
{
GUIUtility.systemCopyBuffer = JsonConvert.SerializeObject(appSettings.blackList, Formatting.Indented);
}
}
}