Net.Like.Xue.Tokyo/Assets/Artists/Scripts/UX/UXEscMenu.cs

163 lines
5.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using BITKit;
using BITKit.UX;
using Cysharp.Threading.Tasks;
using Net.Project.B.Dialogue;
using Net.Project.B.UX;
using Project.B.Map;
using Project.B.Player;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements;
using System.Linq;
using BITKit.Entities;
using BITKit.Mod;
using Net.BITKit.Localization;
using YooAsset;
using IUXDialogue = Net.Project.B.UX.IUXDialogue;
namespace Net.Like.Xue.Tokyo.UX
{
public class UXEscMenu : UIToolKitPanel,IDisposable
{
private readonly IEntitiesService _entitiesService;
private readonly ILocalizationService _localizationService;
private readonly IDialogueService _dialogueService;
private readonly IGameMapService _gameMapService;
private readonly IUXDialogue _uxDialogue;
protected override string DocumentPath => "ui_menu_esc";
public override bool AllowInput => false;
public override bool AllowCursor => true;
private readonly IUXKeyMap<InputAction> _uxKeyMap;
private readonly ConcurrentDictionary<int, IDialogueData> _dialogues = new();
[UXBindPath("dialogue-container")]
private VisualElement _dialogueContainer;
[UXBindPath("return-button")]
private Button _returnButton;
[UXBindPath("exit-button")]
private Button _exitButton;
private VisualTreeAsset _template;
public UXEscMenu(IUXService uxService, IUXDialogue uxDialogue, IGameMapService gameMapService, IUXKeyMap<InputAction> uxKeyMap, IDialogueService dialogueService, ILocalizationService localizationService, IEntitiesService entitiesService) : base(uxService)
{
_uxDialogue = uxDialogue;
_gameMapService = gameMapService;
_uxKeyMap = uxKeyMap;
_dialogueService = dialogueService;
_localizationService = localizationService;
_entitiesService = entitiesService;
_uxDialogue.OnSubtitle += OnSubtitle;
OnInitiated += Initiated;
OnInitiatedAsync += InitiatedAsync;
_dialogueService.OnDialogueStart += OnDialogueStart;
}
private async UniTask InitiatedAsync()
{
_template =await ModService.LoadAsset<VisualTreeAsset>("ui_esc_menu_dialogue-template");
_dialogueContainer.Clear();
}
private UniTask OnDialogueStart(IDialogueData arg)
{
_dialogues.TryAdd(arg.Identity, arg);
var actorName = arg.ActorIdentity.ToString();
try
{
if (arg.ActorIdentity != 0)
{
foreach (var idComponent in _entitiesService.QueryComponents<IdComponent>())
{
if (idComponent.Id == arg.ActorIdentity)
{
actorName = idComponent.Name;
throw new OperationCanceledException();
}
}
}
actorName = _entitiesService.QueryComponents<IdComponent, LocalPlayerComponent>()[0].Item1.Name;
}
catch (OperationCanceledException)
{
}
var container = _dialogueContainer.Create(_template);
container.Get<Label>().text = actorName;
container = container.Get<VisualElement>();
container.Clear();
foreach (var dictionary in _localizationService.LocalizedStrings.Values)
{
if (dictionary.TryGetValue(arg.Text, out var text))
{
container.Create<Label>().text = text;
}
else
{
container.Create<Label>().text = arg.Text;
}
}
return UniTask.CompletedTask;
}
private void Initiated()
{
_returnButton.clicked += UXService.Return;
_exitButton.clicked +=()=> _gameMapService.StopMapAsync().Forget();
}
private string OnSubtitle(string arg)
{
return arg;
}
protected override void OnPanelEntry()
{
base.OnPanelEntry();
InputActionGroup.RegisterCallback(_uxKeyMap.CancelKey, OnCancel);
}
private void OnCancel(InputAction.CallbackContext obj)
{
if(obj.JustPressed() is false)return;
UXService.Entry<IUXHud>();
}
protected override void OnPanelExit()
{
base.OnPanelExit();
InputActionGroup.UnRegisterCallback(_uxKeyMap.CancelKey, OnCancel);
}
public override void Dispose()
{
base.Dispose();
_dialogueService.OnDialogueStart -= OnDialogueStart;
}
}
}