28 lines
588 B
C#
28 lines
588 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using UnityEngine;
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public class TextReplace : MonoBehaviour
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{
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[SerializeField] private TextAsset chs;
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[SerializeField] private TextAsset jap;
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[SerializeField] private string result;
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[BIT]
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public void Replace()
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{
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result = string.Empty;
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foreach (var c in jap.text)
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{
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if (chs.text.Contains(c))continue;
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result += c;
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}
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Debug.Log($"JAP Source Length:{jap.text.Length},after replace:{result.Length}");
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}
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}
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