17 lines
482 B
C#
17 lines
482 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using NodeCanvas.BehaviourTrees;
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using UnityEngine;
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namespace Net.Project.B.Quest
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{
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public class ScriptableQuest : ScriptableObject
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{
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[SerializeReference, SubclassSelector] private IReference questName;
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[SerializeField]private BehaviourTree behaviourTree;
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public string QuestName =>questName.Value;
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public ref BehaviourTree BehaviourTree =>ref behaviourTree;
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}
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}
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