21 lines
536 B
C#
21 lines
536 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit.GameEditor;
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using UnityEditor;
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using UnityEngine;
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namespace Net.Project.B.Cosmetics
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{
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public class ScriptableCosmeticsEditorWindow : ScriptableObjectGroupEditor<ScriptableCosmetics>
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{
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protected override string AssetsPath => "Assets/Artists/Configs/Cosmetics/";
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[MenuItem("Tools/Scriptable Editor/Cosmetics")]
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public static void Open()
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{
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GetWindow<ScriptableCosmeticsEditorWindow>().Show();
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}
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}
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}
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