23 lines
787 B
C#
23 lines
787 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using Unity.Mathematics;
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namespace Project.B.Animation
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{
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public interface IPlayerAnimationFactory : IHumanoidAnimationFactory
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{
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public object CreateStepUpAnimation();
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public object CreateSlidingAnimation();
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public object CreateClimbAnimation();
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public IWrapper<float> CreateClimbingAnimation();
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public object CreateClimbUpAnimation();
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public object CreateOpenParachuteAnimation();
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public IWrapper<float2> CreateParachuteAnimation();
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public object CreateParachuteLandAnimation();
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public object CreateFreeFallAnimation();
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public IWrapper<float> CreateSwimmingAnimation();
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public object CreateVaultAnimation();
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}
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}
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