Files
Net.Like.Xue.Tokyo/Packages-Local/Com.Project.B.Unity/CharacterAnimation/Core/IHumanoidTransitionAnimationFactory.cs
2025-06-24 23:49:13 +08:00

19 lines
396 B
C#

using System.Collections;
using System.Collections.Generic;
using BITKit;
using Unity.Mathematics;
using UnityEngine;
namespace Project.B.Animation
{
public interface IHumanoidTransitionAnimationFactory:ITag
{
IWrapper<float2> CreateIdleToWalk();
IWrapper<float2> CreateWalkToIdle();
IWrapper<float2> CreateIdleTurn();
object CreateRunToIdle();
}
}