19 lines
396 B
C#
19 lines
396 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Project.B.Animation
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{
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public interface IHumanoidTransitionAnimationFactory:ITag
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{
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IWrapper<float2> CreateIdleToWalk();
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IWrapper<float2> CreateWalkToIdle();
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IWrapper<float2> CreateIdleTurn();
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object CreateRunToIdle();
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}
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}
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