61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Animancer;
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using BITKit;
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using Unity.Mathematics;
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using UnityEngine;
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using IWrapper = BITKit.IWrapper;
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namespace Project.B.Animation
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{
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public class MixerStateWrapperFloat : IWrapper<float>
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{
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public MixerStateWrapperFloat(MixerState<float> obj)
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{
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Obj = obj;
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}
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private MixerState<float> _mixerState;
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public object Obj
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{
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get => _mixerState;
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set => _mixerState = value as MixerState<float>;
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}
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public Action<float, float> OnValueChanged { get; set; }
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public float Value
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{
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get => _mixerState.Parameter;
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set
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{
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OnValueChanged?.Invoke(_mixerState.Parameter, value);
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_mixerState.Parameter = value;
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}
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}
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}
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public class MixerStateWrapperFloat2 : IWrapper<float2>
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{
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public MixerStateWrapperFloat2(MixerState<Vector2> obj)
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{
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Obj = obj;
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}
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public object Obj
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{
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get => _mixerState;
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set => _mixerState = value as MixerState<Vector2>;
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}
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private MixerState<Vector2> _mixerState;
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public Action<float2, float2> OnValueChanged { get; set; }
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public float2 Value
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{
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get => _mixerState.Parameter;
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set
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{
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OnValueChanged?.Invoke(_mixerState.Parameter, value);
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_mixerState.Parameter = value;
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}
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}
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}
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} |